A colonist dug up a relic from the old world and won't tell the council what it does — and now there's a Weapons Foundry, too.
A frontier trade hub that flung its gates open to any ship or stranger, now racing to arm itself while chasing signals and relics nobody can explain.
A stray signal drifted over N3m0 while the crew was gone, and the watch still can't agree what it was. Meanwhile Eira Voss-Green's feud with a fellow officer over the colony's future finally boiled over, right as the council finished raising the Weapons Foundry.
The council's first major work was an Analysis Facility, built to read Quantum Trade Signals — a colony designed from day one to listen before it leapt.
The Iron Command dissolved into something looser: the Free Traders, who threw open N3m0's gates to any ship hauling goods, ideas, or dumb luck.
Deep in the lower levels, Emerald Season Colonist unearthed a relic from the old world — and told absolutely no one what it does.
This week an unexplained signal drifted overhead, tensions between Eira Voss-Green and the relic-keeper hardened into open rivalry, and the council raised a Weapons Foundry to keep the peace — or start a war.
Play StarWorld on iOS · Walk in as a Traveler — call sign n3m0.
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