N3m0

A colonist dug up a relic from the old world and won't tell the council what it does — and now there's a Weapons Foundry, too.

A frontier trade hub that flung its gates open to any ship or stranger, now racing to arm itself while chasing signals and relics nobody can explain.

A stray signal drifted over N3m0 while the crew was gone, and the watch still can't agree what it was. Meanwhile Eira Voss-Green's feud with a fellow officer over the colony's future finally boiled over, right as the council finished raising the Weapons Foundry.

The story so far

founding — July

The council's first major work was an Analysis Facility, built to read Quantum Trade Signals — a colony designed from day one to listen before it leapt.

regime_change — July 25

The Iron Command dissolved into something looser: the Free Traders, who threw open N3m0's gates to any ship hauling goods, ideas, or dumb luck.

chapter — July 28

Deep in the lower levels, Emerald Season Colonist unearthed a relic from the old world — and told absolutely no one what it does.

now — This week

This week an unexplained signal drifted overhead, tensions between Eira Voss-Green and the relic-keeper hardened into open rivalry, and the council raised a Weapons Foundry to keep the peace — or start a war.

Cast

Play StarWorld on iOS · Walk in as a Traveler — call sign n3m0.

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